02.1 / Together

What could
we create
together?

We work selectively.

We don’t chase projects. We choose the right ones.

Got a hard one? →
  • A business.
  • A venture.
  • A product.
  • A home.
  • A place people remember.
  • An overlooked opportunity.
  • Something nobody has imagined yet.
What we look for
Founders with ambition.
Overlooked properties.
Products that deserve a second life.
Partnerships with long-term value.
Ideas worth building.
01 / The House
Creating What’s Next.

MAKETHEMTHINK

We find opportunities and turn them into businesses, places, products and systems.

Not because the world needs more ideas. Because it needs more ideas worth building.

AI runs underneath. Judgement stays on top.

BASTARDS INC.® shieldmark — love, luck, legacy
02 / Why We Exist

We build
what we
believe in.

Execution became cheap. Taste became the scarce thing.

The interesting work is no longer in doing more. It is in choosing better. A small core, surrounded by serious people, building serious things.

We only build what we believe in. That is not a limitation. That is the filter.

“If it fits our DNA, we build it. If it does not, we leave it alone.”
House Rule #01
Why we exist

Most things
are average.

01 / 24
03 / One House. Different Worlds.BASTARDS INC.® · LITTLE BASTARDS®

One House.
Different Worlds.
Same instinct.

World I · Business

BASTARDS
INC.®

Creating what’s next.
Businesses. Places. Products. Partnerships. Ventures.

Spaces, systems, products, partnerships and ventures — with founders and entrepreneurs with real ambition.

never.an.ordinary.move.
World II · Living

LITTLE
BASTARDS®

Creating and curating what’s next for living.

Architecture, project development, interiors, furniture, photography, objects and culture.

never.a.dull.moment.
Visit wearelittlebastards.com

Different worlds.
Same instinct.

One creates commercial movement. The other creates cultural desire.

Brutal Creativity.Sharp taste.Human judgement.
World I · Business — 04 / What We Create

What We
Create.

Outcomes, not services.

We turn opportunities into things that exist. Businesses. Places. Products. Partnerships. Ventures. Built with intent. Made to matter.

VenturesPartnershipsBusinessesProductsObjectsExperiencesPlacesHomesIdeas
01

Ventures & Partnerships

Selective collaborations, deal making and venture logic. We build with people worth building with. Where relevant, we invest in startups and ventures through Varossieau&Co. Holding or LOADED.VENTURES.

02

Systems & Intelligence

Operating systems that remove friction and buy back time. Quiet infrastructure, human direction.Infrastructure, not product.

03

Products & Objects

Objects, tools, food concepts and formats that make life sharper or more desirable.

04

Places & Homes

Environments, interiors and real estate concepts with intent and life logic. Atmosphere with a reason.

Most things are average because nobody decided otherwise. We decided otherwise.

05 / Brutal Creativity

Brutal
Creativity.

BASTARDS INC. architecture — clean form, sharp taste.

Brutal Creativity is our edge.

Clean thinking. Sharp taste. No decorative noise.

AI runs underneath. Judgement stays on top.

Clean
Thinking.
Sharp
Taste.
No
Noise.
06 / House Rules

The
House
Rules.

Internal logic. Public intent. Not a pitch deck.

01
Build worlds, not campaigns.
02
Make life sharper, easier or more desirable.
03
Taste before templates.
04
Humans stay on judgement, direction and desire.
05
Make it useful, make it beautiful, make it sell.
06
Never build average on purpose.
07
Some ideas need a room. Some need a system. Some need a sandwich.
08
GOODBYE.DULL.
BASTARDS INC.® — Brutal · Minimal · Premium
World II · Living — 07 / Little Bastards®

LittleBastards®.

Creating and curating what’s next for living.
LITTLE BASTARDS® — Never.A.Dull.Moment.

Architecture, interiors, photography, furniture, objects and culture — under one roof.

LITTLE BASTARDS® does not build square meters; we engineer human desire. From midcentury modern reworks in Breda to sprawling, monolithic concrete beach clubs on the coast, we create permanent physical spaces of passion and love. If it doesn’t shift the cultural gravity of the location, we don’t build it.

The Logo · Philosophy

A heart and a four-leaf clover — we follow our instincts and create our own luck. Since 2022: spaces of love, lives of passion, dreams built loud.

wearelittlebastards.com →
Homes.Places.Objects.Desire.
08 / Builds
A live record of physical assets, capital deployments, and structural brand executions. No speculative pitches. Only built reality.

Built,
not pitched.

Build / 001
Archive — 001 →

We build things.
We make things happen.

Build / 001

Reinvent
1969 bungalow
to cool midcentury villa.

Code
B13
Type
Space / Residential
Origin
1969 Bungalow
Move
Reinvent
Destination
Midcentury Villa
Field
01 / Spaces & Environments
B13 — the reinvented 1969 bungalow at dusk
Plate 001 — Exterior, dusk
Build / 001
Reinvent · 1969 bungalow · Midcentury villa
01

We saw.

A 1969 bungalow with more potential than personality.

02

We moved.

Architecture, interior, materiality and atmosphere reimagined as one idea.

03

We built.

A contemporary midcentury villa rooted in the original architecture rather than pretending it never existed.

B13 — Plates
Magnolia in bloom at dusk above the B13 garden elevation
002 Garden elevation
B13 lounge — low seating, warm timber, controlled light
003 Lounge
Canvas above a tan leather Togo sofa in the B13 lounge
004 Seating / art wall
Black sculptural figure beside an olive tree at B13
005 Courtyard object
B13 pool with sculptural bone bench
006 Pool terrace1 / 13
Build / 002 — Teaser
Knokke — A21

A21.
Old centre.
New nerve.

A townhouse in the old centre of Knokke. Bought. Not touched yet.

Restored in old style. Cut with a few very modern details. Steps from the market, the bars, the tables that matter.

Soon a must have.
Not for everyone.

A21 — townhouse facade in the old centre of Knokke
Plate 001 — Facade, before
Build / 002
Restore · Old centre · Mid-2027
Code
A21
Type
Space / Townhouse
Location
Knokke — old centre
Partner
PZ
Move
Restore
Destination
Old soul, modern edge
Launch
Mid-2027

Full dossier loading.

Ask to see it first →
Build / 003
Breda — Hotel SuperRebel
SuperRebel.

The first hotel
where you can't
sleep.

No rooms. No rules. Only ideas that refuse to behave.

The first hotel where you can't sleep. A clubhouse for inspiring minds across from Breda Central Station.

Lodewijk Varossieau helped create the idea and was part of the team of architects and builders that brought the old building back to life.

Meet. Inspire. Build.
Great ideas only.

Hotel SuperRebel — Stationsplein 1, Breda at dusk
Plate 001 — Exterior, dusk
Build / 003
Reinvent · Clubhouse · Can't sleep here
Code
SRH
Type
Space / Hospitality
Location
Stationsplein 1, Breda
Year
2022
Move
Reinvent
Destination
Clubhouse for ideas
Field
01 / Spaces & Environments
Partners
iVP interior architectsVerschuren interieurbouwRienks architectsAan de Stegge RoosendaalOerlicht
01

We saw.

A worn building opposite Breda Central Station. Old, empty, full of possibility.

02

We moved.

A place where people meet and get inspired. Where great ideas are born. Not a hotel for sleeping.

03

We built.

The first hotel where you can't sleep. Home to SuperRebel.Agency, Organto and everyone brave enough to join.

About Hotel SuperRebel

HOTEL SUPERREBEL® is situated across from Breda's Central Station.

It has evolved into an extraordinary space where creative individuals collaborate, connect, and innovate. A clubhouse for inspiring minds and the headquarters for both SuperRebel and Organto. A welcoming space for partners, friends, entrepreneurs, and creatives alike.

SRH — Interior
Illuminated round SUPER REBEL signs beside the front door of Hotel SuperRebel
001 The sign
Modern black and glass extension at the rear of Hotel SuperRebel at dusk
002 The extension
Hotel SuperRebel lounge with red velvet banquette, glowing bar and floral wallpaper
003 The lounge
Bronze sculpted heads on the lounge table at Hotel SuperRebel
004 The heads
Illuminated red bar at Hotel SuperRebel
005 The bar1 / 11
SRH — Before & After
Hotel SuperRebel after renovation — exterior at dusk
The buildingStationsplein 1 — from worn to clubhouse
Hotel SuperRebel after renovation — black tile shower detail
The coreOld wet core — black tile detail
Hotel SuperRebel finished facade in Breda
The frontBare facade — finished house

Visit the hotel.

superrebel.com/hotel →
Got one of your own?
13 / Instagram — Little Bastards

What's next
in design, art
and chaos?

A live feed pulled directly from the public account.

Follow Little Bastards
Instagram — Bastards Inc.®

From the
grid.

A live feed pulled directly from the public account.

Follow Bastards Inc.®
10 / One Connected House

One Connected House.

BASTARDS INC.® connects places, systems, products, partnerships and opportunities inside one house.

01
Spaces
create
Desire.
02
AI
creates
Speed.
03
Products
create
Ownership.
04
Partnerships
create
Reach.
05
Deals
create
Growth.

The rest follows.

BASTARDS INC.®
11 / Founders
Lodewijk Varossieau — Founder of BASTARDS INC.®

Apparently, someone has to start these things.
Lodewijk Varossieau.

Creative entrepreneur. Founder of BASTARDS INC.® Based between Knokke and Antwerp.

Born to create. Chief Creative Officer of SuperRebel.Agency and SuperRebel Gear. The one who asks the next question.

“Most things are average because nobody decided otherwise.”
Lodewijk — a conviction
Connect on LinkedIn
Valentijn Varossieau — Future Bastard at BASTARDS INC.®

Our future bastard.
Valentijn Varossieau.

Young, ambitious and full of ideas.

Studies at Sint Lucas. Brings fresh energy and the questions we did not know we had to ask. Here to learn, create and help shape what comes next.

“Why does it have to be like that?”
Valentijn — his favourite question
Connect on LinkedIn
12 / The Brand BibleBASTARDS INC.®

The company
is the
brand book.

Most hide their logic in decks. We put ours on the door.

12.1 / Brand System

The brand
in six words.

BASTARDS INC.® — the house
The House
BSTRDS® — the seal
The Seal
House Architecture

BASTARDS INC.® is the house.
BSTRDS® is the seal.

The house creates businesses, places, products, partnerships and ventures under BASTARDS INC.®. The seal marks selected products, objects and ideas that carry the BSTRDS® name. Same family. Different jobs. Never mix the two in copy, lockups or filenames.

Bold.
Made to be seen.
Minimal.
Nothing extra. Nothing weak.
Modern.
Designed for now.
Global.
No borders. No small thinking.
Fashionable.
Culture you can wear.
Trusted.
Built to perform. Made to last.
Color Palette

Four tones.
No noise.

Jet Black
#000000PANTONE 19-0303 TCX
Plaza Taupe
#B3A38FPANTONE 16-1108 TCX
Charcoal Gray
#5A5B5EPANTONE 18-0601 TCX
Snow White
#F5F5F2PANTONE 11-0602 TCX
Primary Typeface
Integral CF
Reject
Average
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Secondary Typeface
Univers Medium / Satoshi

BASTARDS INC.® builds modern business engines across spaces, AI systems, product ideas, partnerships and ventures — starting with its own house. Brutal creativity with clean intent. Cut through complexity. Create desire. Drive growth.

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
HUMAN TASTE. MACHINE SPEED. REAL-WORLD CONSEQUENCES.
Online Applications
Integral CF Heavy · Website Headlines
MAKE
THEM
THINK
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Integral CF Heavy (900) is the online headline face, self-hosted under the Fontfabric licence. Used for homepage headlines, campaign pages and digital display type across the site. Fallback: Arial Black.
12.2 / Tone of Voice

GOOD TASTE IS AN OPERATING SYSTEM.

Posters,
not paragraphs.

BASTARDS INC.® tone-of-voice poster — Designed to Disturb — Too clean to be safe, taste with tension.
BASTARDS INC.® poster — Designed to Disturb. Too clean to be safe. Taste with tension.
BASTARDS INC.® tone-of-voice poster — Stay Human — Average gets automated, stay sharp.
BASTARDS INC.® poster — Stay Human. Average gets automated. Stay sharp.
BASTARDS INC.® tone-of-voice poster — The Conversation Starts — Defying convention, more to come.
BASTARDS INC.® poster — The Conversation Starts. Defying convention. More to come.
BASTARDS INC.® tone-of-voice poster — Reject Average — Defy the usual, starting now.
BASTARDS INC.® poster — Reject Average. Defy the usual. Starting now.
BASTARDS INC.® tone-of-voice poster — Make a Point — No more polite, then make it stick.
BASTARDS INC.® poster — Make a Point. No more polite. Then make it stick.
BASTARDS INC.® tone-of-voice poster — Mean More — Say less, noise is cheap.
BASTARDS INC.® poster — Mean More. Say less. Noise is cheap.
BASTARDS INC.® tone-of-voice poster — Choose Edge — Comfort is expensive, payoff is impact.
BASTARDS INC.® poster — Choose Edge. Comfort is expensive. Payoff is impact.
BASTARDS INC.® tone-of-voice poster — Not For Everyone — Not here to fit in, that is the filter.
BASTARDS INC.® poster — Not For Everyone. Not here to fit in. That is the filter.
BASTARDS INC.® tone-of-voice poster — Then Impact — Silence first, watch closely.
BASTARDS INC.® poster — Then Impact. Silence first. Watch closely.

Small company.
Unreasonable plans.

BASTARDS INC.® headquarters atrium — concrete, glass and steel
We may have built ahead.
12.3 / Wild Ideas

Wild
Ideas.

AI has made almost anything possible. Unfortunately, it has also made almost anything boring.

So we use it differently.

We give AI an idea. Then ask it to misbehave.

The product stays exactly as it is. The world around it doesn't.

Real products. Unreal ambition.

No products were redesigned by AI. We have standards.

BASTARDS planter — Grow Wild or don't growThe Bastards Planter, oversized, in a 1978 modernist interior with one enormous red flower
01 / Object
Grow Wild
We may have taken that literally.
BASTARDS laundry bags — Stay Sharp, Wash Smart, Keep It Clean
Laundry Bag
Dirty work in. Clean exit out.
BASTARDS laundry bag — Clean ExitClean Exit laundry bag carried through a five-star hotel lobby at dawn
01 / Object
Clean Exit
Discretion, in canvas.
BASTARDS Skinny Bastard — silver can
Skinny Bastard®
Available in unnecessarily large.
BASTARDS Skinny Bastard — black canSkinny Bastard black can as a floor-to-ceiling monolith in a 1978 modernist living room
01 / Object
Skinny Bastard® — Black
Available in unnecessarily large.
Restless Bastards statement cushions — DON'T SIT STILL, NEVER A DULL MOMENT, DO NOT RELAX, STAY RESTLESSA wall of giant statement cushions in a 1978 hotel lobby, man reading a newspaper beneath
01 / Object
Restless Bastards
Comfort has escalated.
BSTRDS® corduroy cap — MAKE.THEM.THINK. embroideryBSTRDS cap left on the leather backseat of an older European car
01 / Object
BSTRDS® Cap
One size fits absolutely nobody.

HUMAN TASTE.
MACHINE SPEED.

BASTARDS TO SUPPLY COPY

BSTRDS® — own products seal, est. 2022
Own Brand

BSTRDS®
EST. 2022

BSTRDS® is our own line of textiles, objects and garments. We drop the vowels because we drop the noise.

12.4 / Frequently Asked

What is
BASTARDS INC.®?

A short definition of the house.

BASTARDS INC.® wordmark

What is BASTARDS INC.®?

BASTARDS INC.® is a Belgian creative and venture company founded by Lodewijk Varossieau. It creates businesses, places, products, partnerships and ventures, combining human judgement and creativity with AI-powered research, systems and execution.

Who founded BASTARDS INC.®?

BASTARDS INC.® was founded by Lodewijk Varossieau, a Dutch creative entrepreneur.

Where is BASTARDS INC.® based?

BASTARDS INC.® operates from Knokke-Heist and Antwerp, Belgium, and works across Belgium, the Netherlands, Luxembourg and the wider European market.

What is the difference between BASTARDS INC.® and LITTLE BASTARDS®?

BASTARDS INC.® is the growth world — spaces, systems, products, partnerships and ventures. LITTLE BASTARDS® is the cultural world — design, art, interiors, objects, spaces and taste. One lab, two worlds, same DNA.

Is The Brutal First Look a consultancy session?

No. The Brutal First Look is not a consultancy session, brand review or audit. It is a first sharp look at an idea, opportunity or challenge to see if there is something worth building together.

What can I bring to The Brutal First Look?

A space, product idea, AI opportunity, partnership, venture, growth challenge or unfinished thought with potential.

What happens after I submit something?

If we see potential, we respond. If the opportunity belongs better at SuperRebel.Agency or somewhere else, we will say so.

13 / First Entry Point
The Brutal First Look

NOT A REVIEW.
NOT AN AUDIT.
A FIRST LOOK.

A first sharp look at something worth building.

Bring us a space, product idea, AI opportunity, partnership, venture, growth challenge or unfinished thought.

If we see potential, we talk. If we don’t, we say so.

Who this is for

For founders, CEOs and entrepreneurs who are not looking for another presentation — but for sharper thinking.

Request a First Look

We work selectively. Tell us what you are building, exploring or trying to solve. No ordinary briefs. No endless decks. No unnecessary meetings.

Late night arrival — the next deal starts now.
14 / Contact

Creating
What’s Next.

BASTARDS INC.®

MAKE.THEM.THINK

We’re always looking for what’s next.

  • A business.
  • A product.
  • A place.
  • A partnership.
  • A remarkable idea.

If it’s worth creating, let’s talk.

14.1 / How we partner

Growth Participation House.

BASTARDS INC.® partners with selected CEOs, founders and entrepreneurs to create what’s next.

We invest our taste, network, operating logic and sometimes our own capital.

We are remunerated through commitment fees, performance upside, ownership, royalties and deal participation.